Fable Field Guide: Find Your Unknowns Before You Start Coding

Anthropic engineer trq212 shares his methodology for coding with Claude Fable 5: the bottleneck isn't model capability anymore—it's whether users can surface their 'unknowns' before, during, and after implementation. Includes prompt examples plus HTML artifacts for visualizing blind spots and plans.

After Opus 4.7: How Your Prompt Playbook Needs to Change — Two Official Anthropic Best Practices in One Cheat Sheet

Anthropic released two Opus 4.7 best practices — a Claude Code guide and a full prompting docs page. 4.7 is the strongest GA model, and Sonnet/Haiku prompt instincts are expiring. One cheat sheet: three must-knows, effort ladder, 4.6→4.7 diffs, copy-paste snippets.