Fable Field Guide: Find Your Unknowns Before You Start Coding

Anthropic engineer trq212 shares his methodology for coding with Claude Fable 5: the bottleneck isn't model capability anymore—it's whether users can surface their 'unknowns' before, during, and after implementation. Includes prompt examples plus HTML artifacts for visualizing blind spots and plans.

One Human, One AI, and a Whole Fleet Underneath: This Org Chart Shows How to Split Work and Money Across Models

Kun Chen mapped his daily agent fleet: one "firstmate" managing persistent "secondmates," which spin up disposable "crewmates" per task. Each crewmate gets routed to whichever model is the best deal for the job. gu-log runs its own translation pipeline on the exact same logic.

Opus 4.7 Migration, Part II: Shorter Prompts, Thicker CLAUDE.md — Pawel Huryn's Six Intent-First Moves

SP-175 covered Opus 4.7 hard specs. This is the workflow layer. Pawel Huryn argues intent is the new unlock. Two-layer CLAUDE.md, per-call effort toggle, batch questions, show-don't-forbid, kill stale scaffolding, review plans not diffs — plus Anthropic/OpenAI converging.

Vibe Note-Taking 101: Spatial Editing

Editing long documents with Claude Code is usually painful. Instead of bringing text to Claude, leave instructions where they belong. Use curly braces to mark your thoughts and edit instructions — each annotation applies to its surrounding text. Position IS Context.