agents
4 articles
How to Run a One Person Company with Claude: Four Agents Holding Up a Whole Business
A one-person company in 2026: one person on strategy, configured agents on execution — ~$300/month replacing an $80–120k/month team. The how-to: a Company OS plus four agents — research, writing, sales, ops. On 'works while you sleep' — gu-log runs like this, so we know what the fine print says.
Fable 5 Is So Capable You Have to Re-Learn How to Talk to It — Unpacking Anthropic's Official Prompting Guide
Fable 5 nails on the first try what used to take days — but it's too proactive and over-elaborates, so prompts tuned for Opus 4.8 hold it back. The official guide isn't about making it stronger; it's about reining it in: steer with intent, draw boundaries, talk like a human when the run ends.
Your Traces Tell You How the Agent Died, Not How to Save It — What a Self-Repairing Agent Harness Looks Like
When an agent breaks in production, observability hands you a gorgeous autopsy — every call, latency, and token, but not why it broke or how to fix it. The fix is a loop that runs itself: failure → approved patch → locked-in regression test. Opik is just the example; the point is the loop.
What Is Your Agent Actually Doing in Production? Traces Are Where the Improvement Loop Begins
LangChain's conceptual guide breaks down agent improvement into a trace-centric loop: collect traces, enrich them with evals and human annotations, diagnose failure patterns, fix based on observed behavior, validate with offline eval, then deploy — each cycle starting from higher ground.